It’s one month after the opening scene and Sarah, who leads an Illuminati-esque secret society known as the Golden Order, has vanished on the island while conducting one of her increasingly cryptic investigations. Shortly thereafter, players take control of Louis as he arrives on an island owned by the enigmatic Lord Mortimer. It’s a fun little introduction to Louis and Sarah that’s part buddy cop movie, part caper and does a great job of grabbing your attention immediately. After a bit of witty repartee, the duo put their thinly veiled breakout plan into action, free themselves from their bindings, and turn the table on their assailant. As they attempt to talk their way out of trouble, their captor impresses upon them their predicament and demands they return an item they’ve allegedly stolen. The Council, a new episodic narrative thriller from developer Big Bad Wolf, aims to shake up the genre by concentrating its core gameplay on interactive standoffs between characters through tense conversational duels.Įpisode One, The Mad Ones, opens on a menacing night in Paris in late 1792, where Louis de Richet and his mother Sarah find themselves bound, beaten, and in a pickle. That’s not to say there haven’t been some recent gems, of course, but overall the trend has been to fall back on a formulaic design approach with little in the way of gameplay innovation. The adventure game genre, particularly the narrative and graphic adventure subgenres, has undoubtedly grown a bit stale over the last decade or so.
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